Archive for the tag “innovation”

Pokemon Go.

damoballI’ve got another Pokemon Go article happening over at FindingDamo.com. I just wanted to look at it from an educational perspective as well, a year on from my last look at the subject.

A year later, my huge dreams have come to nothing. I haven’t created an AR scavenger hunt. I haven’t made the virtual St James College Paintball stadium.

But I’m still playing Pokemon Go.

It hasn’t lost its fascination for me. A year on, I’m still walking ten kilometres over a weekend to hatch some eggs (and to stay fit). I go on raids with total strangers to catch legendary monsters that I can’t fight by myself.

The concept is a good one. The merit of game-play that doesn’t rely on controllers or even being inside the house is excellent. Surely it is something we can use in an educational setting.

Imagine (and feel free to make these apps happen with my blessing):

What’s that bird? 

You hold your camera up to a bird in the wild, it scans the shape and colour and if it finds a match, adds it to your Bird-watching field book. Gotta see ’em all!

Ghosts of the past

A virtual historical landscape that overlays our actual world. Hold the phone up and see what your block looked like one hundred years ago. There are apps out there like this already – the Vic Heritage app on iPhone shows you pictures of places around Melbourne when you get close enough – but it isn’t augmented reality as much as it is pop up photos using GPS.

With the focus on STEAM and Digital Technologies, there is an excellent opportunity for keen teachers with time on their hands (ha!) to work with their students to create games that don’t just emulate stuff already out there in the world, but to create something completely new, with an educational bent.

How about virtual art galleries? I’ve been working with our Art department on trialling QR codes and AR hotspots to bring up explanations, rough sketches and videos relating to student artworks in the College gallery. Wouldn’t it be cool if you could lift your phone to an artwork and see it in sketch form? Or see a video of the creator explaining their process?

We’re only scratching the surface of the possibilities here. Mostly because any teacher interested enough to make something like this happen already has too much on their plate to take on something new.

But still, have the conversation. Delegate. Get the students to do it as a project. They’ll probably do a better job than you would anyway.

And keep playing Pokemon Go. That Lugia won’t catch itself!

PS. Check out TheSTEAMReport.com.au – I am editing this for Minnis Publications and you can subscribe for a monthly (soon to be bi-monthly) email newsletter containing bitesize articles for your STEAMy pleasure.

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Digicon15

DLTV DigiCon 15 (the #digicon15 summaries)

Twitter is a marvellous beast. We can only go to one session in every slot during a conference, but thanks to Twitter (and the teachers using it) I have resources from dozens of sessions that I couldn’t make.

Over the two days, we discussed a number of technology issues and heard from some very clever and entertaining educators. I’m going to philosophise about a few things and post some links about the things we found out as I try to unpack all of the information shoved willy nilly into my brain. Please feel free to add to/dispute any of the information I place on here. And enjoy.

First up, something I picked up from my first VITTA conference: Storify. I typed digicon15 into the search bar, pressed SHOW MORE about a hundred times and then stuck all 2000 tweets into a storify article. From that point, I could start to order what happened over the two days and create:

https://storify.com/DamianPerry/dltv15#publicize

WHAT I LEARNED DURING DIGICON 2015.

Risk is not a dirty word!Teachers in general are a risk-averse bunch. And fair enough – we are providing a product to parents and we are accountable for our stuff-ups to a number of different groups. However, technological innovation is all about risk taking. And surprisingly, people rarely die from taking risks in this arena. So go for it.

Similarly, we are scared of letting our students take risks. But we need to relax and let them free. Just make sure you’re a member of the union first. Wrapping your students in bubble wrap means that they are ill-equipped to deal with the outside world.

Don’t tell your kids “Be risk takers!” and then “…but don’t do this because you might get hurt!” Schools have too many rules.  Set them free. If they fail, if they get hurt, they’ve learned something and will do better next time.

On the subject of failure, Anne Edmonds performed for us. She’s a very funny comedian and she extolled the virtues of failure as a learning device. Risk and failure = success (eventually). But only if you learn from your failures and don’t let them beat you down.

Hamish Curry played games for us, ate a banana on stage and was from that point on part of #bananagate, which I still don’t completely understand. During his keynote, the sales of Duet, Paper Fox and Monument Valley shot through the roof.

Four RussiansWhen you’re planning lessons, Corrie Barclay (@CorrieB) introduced us to the 3 Russian Brothers and their cousin:

Morov, Lessov, Ridov and Tossin.

What do you do that works that you can do more of (Morov)?

What do you need to do less of (Lessov)?

What do you need to completely get rid of (Ridof)?

What else can you toss in (Tossin)?

He made some excellent points about authentic assessment and enquiry learning. His Doomsday website shows what students can come up with when they aren’t limited by teacher expectations.

The philosophy of being a teacher came up over and over. One of the better quotes that popped up on the screen during keynotes and Spark events was: There is no such a thing as a teacher or a student; there are only co-learners. Especially in IT, we learn as much from our students as we teach them, and the successful teacher is the one that is willing to take the new on board and have a student explain it.

As for the venue, Swinburne is a great place to hold a conference. The wi-fi was flawless, which is usually where these days fall down. The food was delicious and plentiful. Winthrop provided us with free “real” coffee for the two days. And apart from getting up way too early on a Saturday morning, the public transport was a doddle.

And I reinvigorated my company pen collection:

pens

Specifics

ICT v Digital Technologies

how to make a paper plane

My instructions

Digital Technologies = Producer. ICT = Consumer

In one of our sessions, we made the distinction between DigiTech and ICT by making paper planes. I had to make a plane, write down the instructions, post the instructions to Twitter. Then I found instructions from someone else and followed their instructions to make a plane myself. Digital Technologies involves the creation of a product. ICT involves using a product that someone else has created. This activity allowed us to do both.

Implementing Digital Technologies presents the age-old problem of where to stick it. Do we create a separate Digi-Tech class at a year level? Or do we break it up and stick it into a number of different classes?

The instructions I had to follow

The instructions I had to follow.

Technological Innovation

I attended a session about getting students out of school using technology. The idea is that one a couple of days each year, or semester, whatever the school is comfortable with, the students stay home from school and the teachers present classes digitally. There are a great number of reasons why this would be a good idea. Just as many reasons not to do it, especially in our risk-averse teaching society. But it’s an interesting concept.

The teachers at Nossal High School send their students home twice a year for a school free day. The teachers timetabled on for that day teach their regular period via online teaching. They use webcasting, pre-recorded content and online assessment to present and assess their classes.

This was a daunting task for a number of teachers, but through collegiality, a bit of courage and a good implementation plan, the program worked – and continues to work – well.

I’m not saying that we should all send our students home for the day twice a year – I think our parents specifically would have a kitten over the idea – but there is definitely merit in using a collegiate approach to upskilling the teachers in our schools and getting them to embrace technology. Maybe a Digital Day twice a year where students take classes digitally at school. Something to think about.

Coding

I didn’t make it to any of the coding sessions, but I got a great deal of feedback from the other teachers from my school, as well as a friend of mine and of course the multitudes of Tweets.

Some of the better results:

Coding = repetitive failing until you get something that works. – @rissL

Programming, or “coding”, is simply making a list of instructions and having them executed.

I saw someone “coding” a human being. This sounds like a great introduction to the concept.

3D

A 3D scanned me.

A 3D scanned me.

The 3D offerings at DigiCon15 were phenomenal. The ideas I saw put forward will completely change the way I run the curriculum next year. There’s too much to go into here, so I’ll put up a separate blog post on the subject (and link to it when I’m done).

Questions without answers

How can we shape lesson and curriculum design that keeps us as teachers engaged, creative and innovative? – @CorrieB

So many benefits for teaching students the Arts. How can we make schools value this more? – @wongmichy

Links

Corrie’s session: Redesigning Curriculum for the 21st Century.

DigiCon15 on Youtube

And finally, the teachers at Northern Bay being superheroes for the sake of education:

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